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GAME DESIGNER

Pietro D'Ammora

Italian Game Designer, in love with game mechanics and human minds

Latest Project

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Academic Project

ART: Luigi Spampinato

Into the Soundscape

Rhythm-Action Roguelike for PC

MY PORTFOLIO

GAMEPLAY DESIGNER

Parkour Chasers is a mobile game that we developed at the end of our first year, based on a brief provided by Miniclip. We were tasked with creating a competitive game centered around a sport, and we chose Chase Tag, where players have to either catch the opponent (chaser) or run away (evader). We expanded upon this concept by introducing a multiverse theme, featuring various arenas and characters with special abilities.

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Academic Project

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Personal Projects

GAME DESIGNER

Firest is a 2 to 4 players asymmetrical board game that captures the conflict of strong Wildfire against a misterious Forest in a light and fast card game, played in under 30 minutes. Players have to manage their cards in hand and bluff while trying to guess the opponen't intentions, choosing when it's the right moment to lose or to fully commit to victory.

GAME DESIGNER

Every card can be broken when you work for a card game company! Players compete for the role of Chairman, freely modifying the cards with a marker, writing on the card sleeves. The Chairman has the magic eraser to undo past modifications and scores a point each turn, but the role can be stolen by other players. The first to reach 10 points wins.

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Personal Project

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Personal Project

LEAD DESIGNER AND COMPOSER

Into the Soundscape is an rhythm-action roguelite game, where players are encouraged to act on beat to deal more damage and activate their abilities. This was our last and biggest academic project and it required a delicate balance made of fractions of a second and it pushed us to develop a lot of skills quickly.

PUZZLE AND UX DESIGNER

Nuclenoir is a first-person puzzle game set in the Cold War. Players must solve hints left by an accomplice to sabotage a nuclear power plant while avoiding the security camera. This marked our second academic project and the first to involve 2D and 3D artists on the team. We embarked on an experimental route, aiming to develop a game that seamlessly blends puzzle and stealth elements.

Academic Project

Academic Project

GAMEPLAY AND PUZZLE DESIGNER

Polaroid Hangovers is a puzzle game in which players wake up after a wild party and have to remember what happened the prevoius night. To do this, they can confront the pictures they took at the party with their surroundings, trying to assess the chronological order of the events based on the state of the objects in the picture and in the room.

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