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Polaroid Hangover
Polaroid Hangover is a puzzle game we were tasked to do in order to complement the environments the 3D artits of our school were preparing as an assignment. In this game, players wake up with a hangover, having lost any memories of the previous day. To remember what happened on the previous night they need to navigate the environment, confronting the objects around them with the pictures taken at the party.
Roles
Game & Puzzles Designer
As a game designer on this project I devised the core gameplay and then I worked with the other designers to decide the content of each picture in order to make the puzzle solvable.
Being this project special in its nature, it presented itself with a lot of challenges. We, as game designers, entered the project while the environments were already in production and we were tasked to create an escape room. Without the possibility to control anything about the level design or the 3D props, we initially thought to design 2D puzzles that weren't dependent on the level design, but it seemed a waste of the effort our artists were putting into it. So I had an idea to create an escape room that could work in any environment and with minor additions to the assets: players have to chronologically order some pictures watching their surroundings. If, for example, in a picture the table is set and in another is unset, players can look at the table in the room. If it's set they will that the picture with the unset table takes place before the other. This allowed us to just ask for small changes to some of the assets, and for many props we simply used their position as a hint, and we moved them ourselves in Unity without loading artists with extra work.
