Game Designer
After graduating in physics, I decided to pursue creativity as my day-to-day job. I joined the Digital Bros Game Academy in Milan, where I studied game design and collaborated on numerous projects with fantastic people. Meanwhile, I am developing ideas for board games, all at various stages of development. My interests include playing piano, singing, anthropology, psychology and, of course, math and physics.
I am at ease with Unity and Unreal Engine from a designer's standpoint: I can build blockouts in both engines and have experience prototyping gameplay ideas in Unreal.
I'm proficient with documentation software and regularly use the Google and Office suites to produce clear documentation. I also have a strong grasp of Excel, which I use to manage game economies and mechanics involving lots of numbers and automation.
Contact me for information, collaborations or job offers.
Or find me on LinkedIn.