Pietro D'Ammora

GAME
DESIGNER

Italian Game Designer, in love with game mechanics and human minds

My Portfolio

Professional Project
Game Designer, Level Designer

Kahoot! Coding

A coding game for kids aged 8 to 14, where the fun is the learning itself. In multiplayer, everyone programs their moves and then all play out at once, to collect stars or hit opponents; in solo mode, players chain arrows and loops to solve puzzles built around a moment of discovery.

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Professional Project
Level Designer

Wash-Wash Operations

A math game for kids aged 8 to 13, set in a world of dirty, magical monsters. Players wash each monster clean by choosing the right numbers and operations, building an intuitive grasp of arithmetic instead of memorizing it.

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Academic Project
Lead Designer and Composer

Into the Soundscape

Into the Soundscape is a rhythm-action roguelite game, where players are encouraged to act on beat to deal more damage and activate their abilities. This was our last and biggest academic project: it required a delicate balance made of fractions of a second, and it pushed us to develop a lot of skills quickly.

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Academic Project
Gameplay Designer

Parkour Chasers

Parkour Chasers is a mobile game that we developed at the end of our first year, based on a brief provided by Miniclip. We were tasked with creating a competitive game centered around a sport, and we chose Chase Tag, where players have to either catch the opponent (chaser) or run away (evader). We expanded upon this concept by introducing a multiverse theme, featuring various arenas and characters with special abilities.

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